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margin: auto;
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<title>Young Imperial Dragon</title>
</head>
<body>
<h1>Young Imperial Dragon</h1>
<p><em>Large</em> <em>Dragon</em> <em>neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 18 (natural armor)</li>
<li><strong>Hit Points:</strong> 210 (20d10+100)</li>
<li><strong>Speed:</strong> swim 40 ft. walk 40 ft. fly 80 ft.</li>
<li><strong>Challenge Rating:</strong> 11 (7,200 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 117</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>23 (+6)</td>
<td>12 (+1)</td>
<td>21 (+5)</td>
<td>16 (+3)</td>
<td>14 (+2)</td>
<td>16 (+3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +5, Con +9, Wis +6, Cha +7</li>
<li><strong>Skills:</strong> insight +6, perception +10, stealth +5</li>
<li><strong>Damage Immunities:</strong> lightning, thunder</li>
<li><strong>Senses:</strong> blindsight 30 ft., darkvision 120 ft., passive Perception 20</li>
<li><strong>Languages:</strong> Common, Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amphibious:</strong> The dragon can breathe air and water.</li>
<li><strong>Innate Spellcasting:</strong> The imperial dragon's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components.
3/day: fog cloud
1/day each: control water, gust of wind, stinking cloud</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon makes three attacks: one with its bite and two with its claws.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.</li>
<li><strong>Claw:</strong> Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.</li>
<li><strong>Lightning Breath (Recharge 5-6):</strong> The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 17 Dexterity saving throw, taking 44 (8d10) lightning damage on a failed save, or half as much damage on a successful one.</li>
</ul>
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