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margin: auto;
font-size: 18px;
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<title>Yaojing</title>
</head>
<body>
<h1>Yaojing</h1>
<p><em>Medium</em> <em>Celestial</em> <em>neutral good</em></p>
<ul>
<li><strong>Armor Class:</strong> 15</li>
<li><strong>Hit Points:</strong> 202 (27d8+81)</li>
<li><strong>Speed:</strong> walk 40 ft.</li>
<li><strong>Challenge Rating:</strong> 15 (13,000 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 377</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>14 (+2)</td>
<td>21 (+5)</td>
<td>16 (+3)</td>
<td>16 (+3)</td>
<td>18 (+4)</td>
<td>21 (+5)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +10, Wis +9, Cha +10</li>
<li><strong>Skills:</strong> insight +9, perception +9</li>
<li><strong>Damage Resistances:</strong> radiant; bludgeoning, piercing, and slashing from nonmagical attacks</li>
<li><strong>Condition Immunities:</strong> charmed, deafened, exhaustion, frightened</li>
<li><strong>Senses:</strong> truesight 60 ft., passive Perception 19</li>
<li><strong>Languages:</strong> all, telepathy 120 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Charlatan's Bane:</strong> The yaojing knows if it hears a lie, and it has advantage on Wisdom (Insight) checks to determine if a creature is attempting to deceive it.</li>
<li><strong>Magic Resistance:</strong> The yaojing has advantage on saving throws against spells and other magical effects.</li>
<li><strong>Magic Weapons:</strong> The yaojing's weapon attacks are magical.</li>
<li><strong>Motion Blur:</strong> If the yaojing moves at least 10 feet on its turn, attack rolls against it have disadvantage until the start of its next turn.</li>
<li><strong>Innate Spellcasting:</strong> The yaojing's innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no verbal or material components.
At will: detect evil and good, silence
3/day each: beacon of hope, bestow curse
1/day each: death ward, dispel evil and good</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The yaojing uses Blasphemer's Bane. It then makes three attacks.</li>
<li><strong>Sacred Fist:</strong> Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage and 13 (3d8) radiant damage.</li>
<li><strong>Sacred Bolt:</strong> Ranged Spell Attack: +10 to hit, range 60 ft., one target. Hit: 22 (5d8) radiant damage.</li>
<li><strong>Blasphemer's Bane:</strong> The yaojing makes a ward of censure against a creature it can see within 30 feet of it. The target must succeed on a DC 18 Wisdom saving throw or be unable to cast spells or maintain concentration on spells until the beginning of the yaojing's next turn.</li>
<li><strong>Radiant Spin (Recharge 5-6):</strong> The yaojing performs a spinning kick brimming with radiant energy. Each creature within 10 feet of the yaojing must make a DC 18 Dexterity saving throw. On a failure, a creature takes 22 (5d8) bludgeoning damage and 22 (5d8) radiant damage and is pushed up to 10 feet away from the yaojing. On a success, a creature takes half the damage and isn't pushed.</li>
</ul>
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