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<!DOCTYPE html>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<title>Wardu</title>
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<body>
<h1>Wardu</h1>
<p><em>Medium</em> <em>Aberration</em> <em>neutral evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
<li><strong>Hit Points:</strong> 105 (14d8+42)</li>
<li><strong>Speed:</strong> fly 40 ft. walk 0 ft. hover True ft.</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 365</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>10 (+0)</td>
<td>18 (+4)</td>
<td>16 (+3)</td>
<td>10 (+0)</td>
<td>15 (+2)</td>
<td>12 (+1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Int +3, Cha +4</li>
<li><strong>Skills:</strong> </li>
<li><strong>Condition Immunities:</strong> exhaustion, prone</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 13</li>
<li><strong>Languages:</strong> understands Deep Speech but cant speak, telepathy 60 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Flyby:</strong> The wardu doesn't provoke opportunity attacks when it flies out of an enemy's reach.</li>
<li><strong>Magic Resistance:</strong> The wardu has advantage on saving throws against spells and other magical effects.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The wardu uses its Segmented Gaze. It then makes two proboscis attacks.</li>
<li><strong>Proboscis:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage, and the wardu regains hp equal to half the damage dealt. If the target is a spellcaster, the target has disadvantage on Constitution saving throws to maintain its concentration until the end of its next turn.</li>
<li><strong>Segmented Gaze:</strong> The wardu's segmented central eye flares with unstable magical energy. One creature the wardu can see within 30 feet of it must succeed on a DC 15 Constitution saving throw or suffer a random condition until the end of its next turn. Roll a d4 to determine the condition: blinded (1), frightened (2), deafened (3), or incapacitated (4).</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_2/wardu.md">Markdown Format</a></p>
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