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<title>Swamp Naga</title>
</head>
<body>
<h1>Swamp Naga</h1>
<p><em>Large</em> <em>Monstrosity</em> <em>lawful evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 102 (12d10+36)</li>
<li><strong>Speed:</strong> walk 30 ft. swim 40 ft.</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 342</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>18 (+4)</td>
<td>16 (+3)</td>
<td>17 (+3)</td>
<td>11 (+0)</td>
<td>14 (+2)</td>
<td>17 (+3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Con +6, Wis +5</li>
<li><strong>Skills:</strong> nature +3, persuasion +6</li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Condition Immunities:</strong> charmed, poisoned</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 12</li>
<li><strong>Languages:</strong> Common</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Cloud of Insects:</strong> A cloud of biting and stinging insects surrounds the swamp naga. A creature that starts its turn within 5 feet of the naga must make a DC 14 Constitution saving throw. On a failure, a creature takes 9 (2d8) poison damage and is poisoned for 1 minute. On a success, it takes half the damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A wind of moderate or greater speed (at least 10 miles per hour) disperses the insect cloud for 1 minute. As a bonus action, the naga can disperse the cloud for 1 minute.</li>
<li><strong>Rejuvenation:</strong> If it dies, the swamp naga returns to life in 1d6 days and regains all its hp. Only a wish spell or removing the naga from its swamp for 1 year can prevent this trait from functioning.</li>
<li><strong>Insect and Serpent Passivism:</strong> No insects or serpents can willingly attack the swamp naga. They can be forced to do so through magical means.</li>
<li><strong>Spellcasting:</strong> The swamp naga is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It knows the following sorcerer spells:
Cantrips (at will): dancing lights, mage hand, message, poison spray
1st level (4 slots): charm person, fog cloud, silent image, sleep
2nd level (3 slots): blindness/deafness, hold person, suggestion
3rd level (3 slots): hypnotic pattern, stinking cloud, water breathing
4th level (2 slots): blight</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Bite:</strong> Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) piercing damage plus 13 (3d8) poison damage.</li>
<li><strong>Constrict:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (3d6 + 4) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the naga can't constrict another target.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_2/swamp-naga.md">Markdown Format</a></p>
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