91 lines
3.5 KiB
HTML
91 lines
3.5 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Silenal</title>
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</head>
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<body>
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<h1>Silenal</h1>
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<p><em>Small</em> <em>Fey</em> <em>chaotic neutral</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 14</li>
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<li><strong>Hit Points:</strong> 117 (18d6+54)</li>
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<li><strong>Speed:</strong> walk 25 ft.</li>
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<li><strong>Challenge Rating:</strong> 7 (2,900 XP)</li>
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<li><strong>Source:</strong> Tome of Beasts 2, page 328</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>10 (+0)</td>
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<td>18 (+4)</td>
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<td>16 (+3)</td>
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<td>10 (+0)</td>
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<td>13 (+1)</td>
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<td>19 (+4)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Saving Throws</strong>: Cha +7</li>
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<li><strong>Skills:</strong> perception +4, persuasion +7, stealth +7</li>
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<li><strong>Condition Immunities:</strong> charmed, poisoned</li>
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<li><strong>Senses:</strong> passive Perception 14</li>
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<li><strong>Languages:</strong> Common</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Drinking Buddy:</strong> A creature that shares a drink with a silenal has advantage on saving throws against being charmed and poisoned for 1 hour. During this time, if the creature takes violent action against the silenal, the creature has disadvantage on these saving throws for the remainder of the duration.</li>
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<li><strong>Drunken Clarity:</strong> When the silenal is within 5 feet of an alcoholic beverage, it has truesight out to a range of 90 feet. In addition, it notices secret doors hidden by magic within 30 feet of it.</li>
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<li><strong>Hide in the Fray:</strong> The silenal can take the Hide action as a bonus action if it is within 10 feet of two other creatures engaged in combat with each other.</li>
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<li><strong>Liquid Courage (Recharge 4-6):</strong> As a bonus action, the silenal imbibes nearby alcohol to gain access to a hidden reservoir of audacity and grit. The silenal gains 10 (3d6) temporary hp for 1 minute.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> The silenal makes three attacks.</li>
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<li><strong>Tankard:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 7 (2d6) poison damage. The target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
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<li><strong>Darts:</strong> Ranged Weapon Attack: +7 to hit, range 20/40 ft., one target. Hit: 14 (4d4 + 4) piercing damage.</li>
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<li><strong>Cause Row (1/Day):</strong> The silenal magically stirs humanoids it can see within 60 feet of it into a frenzy. The frenzied patrons use the statistics of 4d4 commoners or 1 bar brawl. The frenzied patrons don't attack the silenal. The patrons remain frenzied for 10 minutes, until the silenal dies, or until the silenal calms and disperses the mass as a bonus action.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2/silenal.md">Markdown Format</a></p>
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</body>
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</html>
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