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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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p, li {
line-height: 1.5em;
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ul, ol {
padding-left: 20px;
margin-left: 0;
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li {
margin-left: 0; /* Remove margin from li */
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table {
border-collapse: collapse;
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th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
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</style>
<title>Graknork</title>
</head>
<body>
<h1>Graknork</h1>
<p><em>Gargantuan</em> <em>Monstrosity</em> <em>unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 20 (natural armor)</li>
<li><strong>Hit Points:</strong> 201 (13d20+65)</li>
<li><strong>Speed:</strong> swim 30 ft. walk 50 ft.</li>
<li><strong>Challenge Rating:</strong> 14 (11,500 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 182</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>25 (+7)</td>
<td>18 (+4)</td>
<td>21 (+5)</td>
<td>5 (-3)</td>
<td>13 (+1)</td>
<td>7 (-2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +6</li>
<li><strong>Damage Immunities:</strong> cold</li>
<li><strong>Damage Resistances:</strong> bludgeoning, piercing, and slashing from nonmagical attacks</li>
<li><strong>Senses:</strong> darkvision 90 ft., passive Perception 16</li>
<li><strong>Languages:</strong></li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Keen Sight:</strong> The graknork has advantage on Wisdom (Perception) checks that rely on sight.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The graknork makes three attacks: one with its bite and two with its claws. Alternatively, it can use its Eye Ray twice. If both claw attacks hit a Large or smaller creature, the creature must succeed on a DC 18 Strength saving throw or take an additional 9 (2d8) slashing damage and be knocked prone.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 23 (3d10 + 7) piercing damage.</li>
<li><strong>Claw:</strong> Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) slashing damage.</li>
<li><strong>Eye Ray:</strong> Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 17 (5d6) cold damage.</li>
<li><strong>Freezing Eye (Recharge 5-6):</strong> The graknork's blue eye flares open and releases a beam of icy energy in a line that is 120-feet long and 10 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw. On a failure, a creature takes 35 (10d6) cold damage and is restrained for 1 minute as its limbs freeze. On a success, a creature takes half the damage and isn't restrained. A restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the restrained creature can be freed if it takes at least 10 fire damage.</li>
</ul>
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