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<title>Flayed Wraith</title>
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<body>
<h1>Flayed Wraith</h1>
<p><em>Medium</em> <em>Undead</em> <em>neutral evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 12</li>
<li><strong>Hit Points:</strong> 67 (9d8+27)</li>
<li><strong>Speed:</strong> hover True ft. walk 0 ft. fly 60 ft.</li>
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 151</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>9 (-1)</td>
<td>15 (+2)</td>
<td>17 (+3)</td>
<td>12 (+1)</td>
<td>9 (-1)</td>
<td>8 (-1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Wis +2</li>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Immunities:</strong> necrotic, poison</li>
<li><strong>Damage Resistances:</strong> cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons</li>
<li><strong>Condition Immunities:</strong> charmed, exhaustion, paralyzed, poisoned, prone</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 9</li>
<li><strong>Languages:</strong> any languages it knew in life</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Sunlight Sensitivity:</strong> While in sunlight, the flayed wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.</li>
<li><strong>Torturer:</strong> When the flayed wraith reduces a creature to 0 hp, it knocks out the creature, which falls unconscious and is stable.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The flayed wraith uses its Howl of Agony. It then makes two claw attacks.</li>
<li><strong>Claw:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 5 (2d4) necrotic damage.</li>
<li><strong>Howl of Agony:</strong> The wraith screams its pain into the mind of one creature it can see within 30 feet of it. The target must make a DC 14 Wisdom saving throw. On a failure, the target takes 10 (3d6) psychic damage and is incapacitated as it doubles over in pain. On a success, the target takes half the damage and isn't incapacitated.</li>
</ul>
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