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<!DOCTYPE html>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
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max-width: 700px;
margin: auto;
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<title>Fire-Infused Water Elemental</title>
</head>
<body>
<h1>Fire-Infused Water Elemental</h1>
<p><em>Huge</em> <em>Elemental</em> <em>neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 14 (natural armor)</li>
<li><strong>Hit Points:</strong> 138 (12d12+60)</li>
<li><strong>Speed:</strong> swim 90 ft. walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 7 (2,900 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 216</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>20 (+5)</td>
<td>14 (+2)</td>
<td>20 (+5)</td>
<td>5 (-3)</td>
<td>10 (+0)</td>
<td>8 (-1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Damage Resistances:</strong> acid, cold, fire; bludgeoning, piercing, slashing from nonmagical attacks</li>
<li><strong>Condition Immunities:</strong> exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 10</li>
<li><strong>Languages:</strong> Aquan</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Water Form:</strong> The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The elemental makes two slam attacks.</li>
<li><strong>Slam:</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 7 (2d6) fire damage.</li>
<li><strong>Scald (Recharge 6):</strong> A fire-infused water elemental sprays a 30-foot cone of superheated water. Each creature in the area must make a DC 12 Dexterity saving throw. On a failure, a creature takes 21 (6d6) fire damage and is knocked prone. On a success, a creature takes half as much damage and isn't knocked prone.</li>
</ul>
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