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<title>Felid Dragon</title>
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<body>
<h1>Felid Dragon</h1>
<p><em>Huge</em> <em>Dragon</em> <em>neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 18</li>
<li><strong>Hit Points:</strong> 275 (22d12+132)</li>
<li><strong>Speed:</strong> walk 40 ft. fly 80 ft.</li>
<li><strong>Challenge Rating:</strong> 19 (22,000 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 143</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>18 (+4)</td>
<td>26 (+8)</td>
<td>23 (+6)</td>
<td>16 (+3)</td>
<td>17 (+3)</td>
<td>19 (+4)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Str +10, Con +12, Wis +9, Cha +10</li>
<li><strong>Skills:</strong> acrobatics +14, perception +9, stealth +16</li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Condition Immunities:</strong> poisoned, prone</li>
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 13</li>
<li><strong>Languages:</strong> Common, Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Flyby:</strong> The felid dragon doesn't provoke opportunity attacks when it flies out of an enemy's reach.</li>
<li><strong>Keen Smell:</strong> The felid dragon has advantage on Wisdom (Perception) checks that rely on smell.</li>
<li><strong>Magic Resistance:</strong> The felid dragon has advantage on saving throws against spells and other magical effects.</li>
<li><strong>Pounce:</strong> If the felid dragon moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 20 Strength saving throw or be knocked prone. If the target is prone, the felid dragon can make one bite attack against it as a bonus action.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The felid dragon can use its Deafening Roar. It then makes three attacks: one with its bite and two with its claws.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) piercing damage.</li>
<li><strong>Claw:</strong> Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage, and, if the target is a creature other than an undead or a construct, it must succeed on a DC 20 Constitution saving throw or take 2 (1d4) slashing damage at the start of each of its turns as a piece of the claw breaks off in the wound. Each time the dragon hits the target with this attack, the damage dealt by the wound each round increases by 3 (1d6). Any creature can take an action to remove the claw with a successful DC 16 Wisdom (Medicine) check. The claw pops out of the wound if the target receives magical healing.</li>
<li><strong>Deafening Roar:</strong> Each creature within 60 feet of the dragon and that can hear it must succeed on a DC 18 Constitution saving throw or be deafened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Deafening Roar for the next 24 hours.</li>
<li><strong>Sickening Bile (Recharge 5-6):</strong> The dragon coughs up partially digested food and slimy bile in a 90-foot cone. Each creature in that area must make a DC 20 Constitution saving throw. On a failure, a creature takes 70 (20d6) poison damage and is coated in bile. On a success, a creature takes half the damage and isn't coated in bile. While coated in bile, a creature is poisoned. A creature, including the target coated in bile, can use its action to remove the bile, ending the poisoned condition.</li>
</ul>
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