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<title>Shantak</title>
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<body>
<h1>Shantak</h1>
<p><em>Large</em> <em>Monstrosity</em> <em>lawful evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
<li><strong>Hit Points:</strong> 123 (13d10+52)</li>
<li><strong>Speed:</strong> fly 60 ft. walk 10 ft.</li>
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 328</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>18 (+4)</td>
<td>12 (+1)</td>
<td>18 (+4)</td>
<td>6 (-2)</td>
<td>14 (+2)</td>
<td>8 (-1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Con +7, Wis +5</li>
<li><strong>Skills:</strong> perception +5</li>
<li><strong>Damage Resistances:</strong> necrotic</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 15</li>
<li><strong>Languages:</strong> understands Common and Void Speech, but can't speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Eldritch Sight:</strong> Magical darkness doesn't impede the shantak's darkvision.</li>
<li><strong>Flyby:</strong> The shantak doesn't provoke an opportunity attack when it flies out of an enemy's reach.</li>
<li><strong>Keen Sight and Smell:</strong> The shantak has advantage on Wisdom (Perception) checks that rely on sight or smell.</li>
<li><strong>Magic Resistance:</strong> The shantak has advantage on saving throws against spells and other magical effects.</li>
<li><strong>Pack Tactics:</strong> The shantak has advantage on attack rolls against a creature if at least one of the shantak's allies is within 5 feet of the creature and the ally isn't incapacitated.</li>
<li><strong>Unctuous Hide:</strong> A shantak's hide is very slippery. A rider can dismount a shantak without any penalty to movement speed. If an effect moves the shantak against its will while a creature is on it, the creature must succeed on a DC 15 Dexterity saving throw or fall off the shantak, landing prone in a space within 5 feet of it. If a rider is knocked prone or unconscious while mounted, it must make the same saving throw. In addition, the shantak can attempt to shake off a rider as a bonus action, forcing the rider to make the saving throw to stay mounted.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The shantak makes two attacks: one with its bite and one with its talons.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 5 (1d10) necrotic damage.</li>
<li><strong>Talons:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 5 (1d10) necrotic damage.</li>
<li><strong>Insane Tittering (Recharge 4-6):</strong> The shantak emits a horrific screech. Each non-shantak creature within 60 feet of it that can hear it must succeed on a DC 15 Constitution saving throw or be frightened until the end of the shantak's next turn. The shantak can choose to include or exclude its rider when using this action.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/creature_codex/shantak.md">Markdown Format</a></p>
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