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<title>Junk Shaman</title>
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<body>
<h1>Junk Shaman</h1>
<p><em>Small</em> <em>Humanoid</em> <em>lawful neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 12 (15 with junk armor)</li>
<li><strong>Hit Points:</strong> 42 (12d6)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 238</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>6 (-2)</td>
<td>14 (+2)</td>
<td>11 (+0)</td>
<td>11 (+0)</td>
<td>17 (+3)</td>
<td>9 (-1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +4, Wis +5</li>
<li><strong>Skills:</strong> </li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 13</li>
<li><strong>Languages:</strong> Common, Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Animate Objects (1/Day):</strong> The kobold casts animate objects without any components. Wisdom is its spellcasting ability.</li>
<li><strong>Junk Armor:</strong> As a bonus action, the kobold can create magical armor out of scrap metal and bits of junk it touches. The armor provides AC 13 + Dexterity modifier, and a critical hit scored against the kobold becomes a normal hit instead. The armor lasts until the kobold uses a bonus action to end it, the armor is removed from the kobold, or the kobold dies.</li>
<li><strong>Pack Tactics:</strong> The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.</li>
<li><strong>Sunlight Sensitivity:</strong> While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The kobold junk shaman makes two junk staff attacks.</li>
<li><strong>Junk Staff:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 3 (1d6) fire damage.</li>
<li><strong>Flame Jet:</strong> Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or flammable object that isn't being worn or carried, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the start of each of its turns.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/creature_codex/junk-shaman.md">Markdown Format</a></p>
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