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<title>Green Abyss Orc</title>
</head>
<body>
<h1>Green Abyss Orc</h1>
<p><em>Medium</em> <em>Humanoid</em> <em>chaotic evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 13</li>
<li><strong>Hit Points:</strong> 15 (2d8+6)</li>
<li><strong>Speed:</strong> climb 30 ft. walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 291</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>14 (+2)</td>
<td>16 (+3)</td>
<td>16 (+3)</td>
<td>9 (-1)</td>
<td>11 (+0)</td>
<td>10 (+0)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> acrobatics +5, athletics +4, perception +2, stealth +5</li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Condition Immunities:</strong> poisoned</li>
<li><strong>Senses:</strong> darkvision 90 ft., passive Perception 12</li>
<li><strong>Languages:</strong> Orc</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Aggressive:</strong> As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.</li>
<li><strong>Sunlight Sensitivity:</strong> While in sunlight, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. s</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Poisoned Spear:</strong> Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. If the target is a creature, it must succeed on a DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.</li>
</ul>
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