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<title>Cueyatl Sea Priest</title>
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<h1>Cueyatl Sea Priest</h1>
<p><em>Small</em> <em>Humanoid</em> <em>lawful evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 12 (leather armor)</li>
<li><strong>Hit Points:</strong> 45 (10d6+10)</li>
<li><strong>Speed:</strong> climb 20 ft. swim 30 ft. walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 69</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>10 (+0)</td>
<td>12 (+1)</td>
<td>12 (+1)</td>
<td>10 (+0)</td>
<td>14 (+2)</td>
<td>10 (+0)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +3</li>
<li><strong>Skills:</strong> medicine +4, religion +2</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 12</li>
<li><strong>Languages:</strong> Aquan, Cueyatl</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amphibious:</strong> The cueyatl can breathe air and water.</li>
<li><strong>Jungle Camouflage:</strong> The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.</li>
<li><strong>Slippery:</strong> The cueyatl has advantage on saving throws and ability checks made to escape a grapple.</li>
<li><strong>Speak with Sea Life:</strong> The cueyatl sea priest can communicate with amphibious and water breathing beasts and monstrosities as if they shared a language.</li>
<li><strong>Spellcasting:</strong> The cueyatl sea priest is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): guidance, poison spray
1st level (3 slots): animal friendship, create or destroy water, fog cloud, speak with animals</li>
<li><strong>Standing Leap:</strong> The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Trident:</strong> Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage, or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/creature_codex/cueyatl-sea-priest.md">Markdown Format</a></p>
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