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<title>Clacking Skeleton</title>
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<body>
<h1>Clacking Skeleton</h1>
<p><em>Medium</em> <em>Undead</em> <em>neutral evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 14 (armor scraps)</li>
<li><strong>Hit Points:</strong> 45 (10d8)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 319</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>14 (+2)</td>
<td>12 (+1)</td>
<td>11 (+0)</td>
<td>6 (-2)</td>
<td>8 (-1)</td>
<td>5 (-3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Vulnerabilities:</strong> bludgeoning</li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Condition Immunities:</strong> exhaustion, poisoned</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 9</li>
<li><strong>Languages:</strong> understands all languages it knew in life but can't speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Horrid Clacking:</strong> If the clacking skeleton moves at least 10 feet, each beast or humanoid within 30 feet of the skeleton that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The clacking skeleton makes two attacks: one with its glaive and one with its gore or two with its shortbow.</li>
<li><strong>Glaive:</strong> Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.</li>
<li><strong>Gore:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.</li>
<li><strong>Shortbow:</strong> Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.</li>
</ul>
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