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<title>Black Sun Orc</title>
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<body>
<h1>Black Sun Orc</h1>
<p><em>Medium</em> <em>Humanoid</em> <em>chaotic evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 14 (hide armor)</li>
<li><strong>Hit Points:</strong> 65 (10d8+20)</li>
<li><strong>Speed:</strong> climb 20 ft. walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 289</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>16 (+3)</td>
<td>14 (+2)</td>
<td>14 (+2)</td>
<td>9 (-1)</td>
<td>12 (+1)</td>
<td>8 (-1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +3, stealth +4, survival +3</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 13</li>
<li><strong>Languages:</strong> Common, Orc</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Aggressive:</strong> As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.</li>
<li><strong>Black Sun Sight:</strong> Magical darkness doesn't impede the Black Sun orc's darkvision.</li>
<li><strong>Light Sensitivity:</strong> While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.</li>
<li><strong>Stone Camouflage:</strong> The orc has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The orc makes two attacks with its greatclub or with its sling.</li>
<li><strong>Greatclub:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.</li>
<li><strong>Sling:</strong> Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.</li>
</ul>
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