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<title>Azeban</title>
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<body>
<h1>Azeban</h1>
<p><em>Medium</em> <em>Fey</em> <em>chaotic neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
<li><strong>Hit Points:</strong> 78 (12d8+24)</li>
<li><strong>Speed:</strong> climb 30 ft. walk 40 ft.</li>
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 44</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>16 (+3)</td>
<td>16 (+3)</td>
<td>14 (+2)</td>
<td>15 (+2)</td>
<td>8 (-1)</td>
<td>18 (+4)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +5, Wis +1</li>
<li><strong>Skills:</strong> deception +6, perception +1, stealth +5</li>
<li><strong>Damage Resistances:</strong> cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron</li>
<li><strong>Condition Immunities:</strong> charmed, frightened</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 11</li>
<li><strong>Languages:</strong> Common, Elvish, Sylvan</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Elusive:</strong> The azeban can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.</li>
<li><strong>Magic Resistance:</strong> The azeban has advantage on saving throws against spells and other magical effects.</li>
<li><strong>Innate Spellcasting:</strong> The azeban's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
At will: dancing lights, disguise self, faerie fire, minor illusion
3/day each: creation, major image, mislead, seeming
1/day each: mirage arcane, programmed illusion</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The azeban makes two attacks: one with its bite and one with its claws.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.</li>
<li><strong>Claws:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.</li>
<li><strong>Ear-Splitting Yawp (Recharge 5-6):</strong> The azeban emits a piercing yell in a 15-foot cone. Each creature in the area must make a DC 14 Constitution saving throw. On a failure, a target takes 21 (6d6) thunder damage and is deafened for 1 minute. On a success, a creature takes half the damage but isn't deafened. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. A nonmagical object that isn't being worn or carried also takes the damage if it's in the area.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/creature_codex/azeban.md">Markdown Format</a></p>
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