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<!DOCTYPE html>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
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max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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p, li {
line-height: 1.5em;
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ul, ol {
padding-left: 20px;
margin-left: 0;
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li {
margin-left: 0; /* Remove margin from li */
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table {
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th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
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</style>
<title>Yeti</title>
</head>
<body>
<h1>Yeti</h1>
<p><em>Large</em> <em>Monstrosity</em></p>
<ul>
<li><strong>Armor Class:</strong> 12</li>
<li><strong>Hit Points:</strong> 68 (8d10+24)</li>
<li><strong>Speed:</strong> walk 40 ft. climb 40 ft.</li>
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 433</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>18 (+4)</td>
<td>12 (+1)</td>
<td>16 (+3)</td>
<td>8 (-1)</td>
<td>12 (+1)</td>
<td>16 (+3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +3, stealth +3</li>
<li><strong>Damage Immunities:</strong> cold</li>
<li><strong>Senses:</strong> passive Perception 13</li>
<li><strong>Languages:</strong> Yeti</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Camouflage:</strong> The yeti has advantage on Stealth checks made to hide in snowy terrain.</li>
<li><strong>Fire Fear:</strong> When the yeti takes fire damage, it is rattled until the end of its next turn.</li>
<li><strong>Storm Sight:</strong> The yetis vision is not obscured by weather conditions.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The yeti uses Chilling Gaze and makes two claw attacks.</li>
<li><strong>Claw:</strong> Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage.</li>
<li><strong>Chilling Gaze (Gaze):</strong> One creature within 30 feet that is not immune to cold damage makes a DC 13 Constitution saving throw. On a failure the creature takes 10 (3d6) cold damage and is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on a success. If a creatures saving throw is successful or the effect ends for it it is immune to any Chilling Gaze for 24 hours.</li>
</ul>
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