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<title>Stone Giant Stonetalker</title>
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<h1>Stone Giant Stonetalker</h1>
<p><em>Huge</em> <em>Giant</em></p>
<ul>
<li><strong>Armor Class:</strong> 17</li>
<li><strong>Hit Points:</strong> 126 (11d12+55)</li>
<li><strong>Speed:</strong> walk 40 ft.</li>
<li><strong>Challenge Rating:</strong> 8 (3,900 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 241</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>23 (+6)</td>
<td>14 (+2)</td>
<td>20 (+5)</td>
<td>10 (+0)</td>
<td>12 (+1)</td>
<td>10 (+0)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Str +9, Dex +5, Con +8, Wis +4</li>
<li><strong>Skills:</strong> athletics +9, perception +4, stealth +5</li>
<li><strong>Damage Resistances:</strong> acid</li>
<li><strong>Condition Immunities:</strong> petrified</li>
<li><strong>Senses:</strong> passive Perception 14</li>
<li><strong>Languages:</strong> Giant</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Camouflage:</strong> The giant has advantage on Stealth checks made to hide in rocky terrain.</li>
<li><strong>Innate Spellcasting:</strong> The giants spellcasting ability is Constitution (spell save DC 16). It can innately cast the following spells, requiring no material components: At will: stone shape, telekinesis, 3/day each: meld into stone, move earth, passwall, 1/day each: augury, scrying (underground only)</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The giant attacks twice with its greatclub or twice with rocks.</li>
<li><strong>Greatclub:</strong> Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw falling prone on a failure.</li>
<li><strong>Rock:</strong> Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw. On a failure it is pushed 10 feet away from the giant and knocked prone. In lieu of a rock the giant can throw a grappled Medium or smaller creature up to 30 feet. On a hit the target and the thrown creature both take 15 (3d6 + 5) bludgeoning damage. On a miss only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target.</li>
<li><strong>Stone Spikes:</strong> Magical spikes of stone explode from a point on a flat surface of unworked stone within 60 feet. Each creature within 10 feet of this point makes a Dexterity saving throw taking 28 (8d6) piercing damage on a failed save or half the damage on a success.</li>
<li><strong>Avalanche (1/Day):</strong> The stone giant magically creates an avalanche on a hill or mountainside centered on a point within 120 feet. Stones cascade down sloped or sheer stone surfaces within 60 feet of that point. Each non-stone giant creature within the affected area makes a Strength saving throw. On a failure a creature takes 17 (5d6) bludgeoning damage is knocked prone and moves with the avalanche until they reach a flat surface or the edge of the area. On a success the creature takes half damage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Grab:</strong> One creature within 5 feet makes a DC 13 Dexterity saving throw. On a failure, it is grappled (escape DC 17). Until this grapple ends, the giant can't grab another target, and it makes greatclub attacks with advantage against the grappled target.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Rock Catching:</strong> If a rock or other Small or larger projectile is hurled or fired at the giant, the giant makes a DC 10 Dexterity saving throw. On a success, the giant catches the projectile, takes no bludgeoning or piercing damage from it, and is not pushed or knocked prone by it.</li>
</ul>
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