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<title>Ogre Zombie</title>
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<body>
<h1>Ogre Zombie</h1>
<p><em>Large</em> <em>Undead</em></p>
<ul>
<li><strong>Armor Class:</strong> 11</li>
<li><strong>Hit Points:</strong> 59 (7d10+28)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 436</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>18 (+4)</td>
<td>6 (-2)</td>
<td>18 (+4)</td>
<td>3 (-4)</td>
<td>8 (-1)</td>
<td>4 (-3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Condition Immunities:</strong> fatigue, poisoned</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 8</li>
<li><strong>Languages:</strong> understands Giant but can't speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Undead Fortitude (1/Day):</strong> If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.</li>
<li><strong>Undead Nature:</strong> A zombie doesnt require air, sustenance, or sleep.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Greatclub:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw falling prone on a failure.</li>
<li><strong>Sweeping Strike:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft. all creatures within 5 feet. Hit: 8 (1d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw. On a failure it is pushed 10 feet away from the ogre.</li>
<li><strong>Grab:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage and the target is grappled if its Medium or smaller (escape DC 14) and until the grapple ends the zombie can't grab another target.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target grappled by a zombie. Hit: 15 (2d10 + 4) piercing damage and the zombie regains hit points equal to the damage dealt.</li>
</ul>
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