94 lines
3.7 KiB
HTML
94 lines
3.7 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Ogre Flesh Heap</title>
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</head>
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<body>
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<h1>Ogre Flesh Heap</h1>
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<p><em>Large</em> <em>Undead</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 11</li>
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<li><strong>Hit Points:</strong> 59 (7d10+28)</li>
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<li><strong>Speed:</strong> walk 30 ft.</li>
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<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
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<li><strong>Source:</strong> A5e Monstrous Menagerie, page 436</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>18 (+4)</td>
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<td>6 (-2)</td>
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<td>18 (+4)</td>
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<td>3 (-4)</td>
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<td>8 (-1)</td>
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<td>4 (-3)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Skills:</strong> </li>
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<li><strong>Damage Immunities:</strong> poison</li>
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<li><strong>Condition Immunities:</strong> fatigue, poisoned</li>
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<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 8</li>
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<li><strong>Languages:</strong> understands Giant but can't speak</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Undead Fortitude (1/Day):</strong> If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.</li>
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<li><strong>Undead Nature:</strong> A zombie doesnt require air, sustenance, or sleep.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Greatclub:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw falling prone on a failure.</li>
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<li><strong>Sweeping Strike:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft. all creatures within 5 feet. Hit: 8 (1d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw. On a failure it is pushed 10 feet away from the ogre.</li>
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<li><strong>Grab:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage and the target is grappled if its Medium or smaller (escape DC 14) and until the grapple ends the zombie can't grab another target.</li>
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<li><strong>Bite:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target grappled by a zombie. Hit: 15 (2d10 + 4) piercing damage and the zombie regains hit points equal to the damage dealt</li>
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</ul>
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<h3>Reactions</h3>
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<ul>
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<li><strong>Bodyblock:</strong> If the ogre flesh heap is grappling a creature when it is hit with a weapon attack by a creature it can see, it uses the creature as a shield, adding 2 to its AC against the attack. If this causes the attack to miss, the attack hits the grappled creature instead.</li>
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<li><strong>Corpulent Expulsion (Recharge 6:</strong> When it takes damage, the ogre flesh heaps belly splits and releases a torrent of caustic gore in a 30-foot cone. Creatures in this area make a DC 14 Dexterity saving throw, taking 14 (4d6) acid damage on a failure and half damage on a success. The flesh heap then takes 10 (3d6) acid damage.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/ogre-flesh-heap-a5e.md">Markdown Format</a></p>
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</body>
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</html>
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