87 lines
2.5 KiB
HTML
87 lines
2.5 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Nightmare</title>
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</head>
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<body>
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<h1>Nightmare</h1>
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<p><em>Large</em> <em>Fiend</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 13</li>
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<li><strong>Hit Points:</strong> 68 (8d10+24)</li>
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<li><strong>Speed:</strong> walk 60 ft. fly 90 ft.</li>
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<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
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<li><strong>Source:</strong> A5e Monstrous Menagerie, page 344</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>18 (+4)</td>
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<td>14 (+2)</td>
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<td>16 (+3)</td>
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<td>10 (+0)</td>
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<td>12 (+1)</td>
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<td>14 (+2)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Skills:</strong> </li>
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<li><strong>Damage Immunities:</strong> fire</li>
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<li><strong>Senses:</strong> passive Perception 11</li>
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<li><strong>Languages:</strong> understands Abyssal, Common, and Infernal but can't speak</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Evil:</strong> The nightmare radiates an Evil aura.</li>
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<li><strong>Fiery Hooves:</strong> The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The nightmare leaves charred hoofprints.</li>
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<li><strong>Fire Resistance:</strong> The nightmare can grant fire resistance to a rider.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Hooves:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage. If the horse moves at least 20 feet straight towards the target before the attack the target makes a DC 14 Strength saving throw falling prone on a failure. The nightmare can move through the space of a prone creature as long as it does not end its turn there.</li>
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<li><strong>Ethereal Shift (Recharge 5-6):</strong> The nightmare and a rider magically pass from the Ethereal Plane to the Material Plane or vice versa.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/nightmare-a5e.md">Markdown Format</a></p>
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</body>
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</html>
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