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<title>Nalfeshnee</title>
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<body>
<h1>Nalfeshnee</h1>
<p><em>Large</em> <em>Fiend</em></p>
<ul>
<li><strong>Armor Class:</strong> 18</li>
<li><strong>Hit Points:</strong> 184 (16d10+96)</li>
<li><strong>Speed:</strong> walk 20 ft. fly 30 ft.</li>
<li><strong>Challenge Rating:</strong> 13 (10,000 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 72</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>20 (+5)</td>
<td>16 (+3)</td>
<td>22 (+6)</td>
<td>20 (+5)</td>
<td>16 (+3)</td>
<td>16 (+3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Str +10, Con +11, Int +10, Wis +8, Cha +8</li>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Damage Resistances:</strong> cold, fire, lightning; damage from nonmagical weapons</li>
<li><strong>Condition Immunities:</strong> poisoned</li>
<li><strong>Senses:</strong> truesight 120 ft., passive Perception 13</li>
<li><strong>Languages:</strong> Abyssal, telepathy 120 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Chaotic Evil:</strong> The nalfeshnee radiates a Chaotic and Evil aura.</li>
<li><strong>Magic Resistance:</strong> The nalfeshnee has advantage on saving throws against spells and magical effects.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The nalfeshnee makes a bite attack and a claws attack.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 32 (5d10 + 5) piercing damage. If it uses its bite on a dead non-demon creature it regains 27 (5d10) hit points and recharges its Horror Nimbus. It may gain this benefit only once per creature.</li>
<li><strong>Claws:</strong> Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 31 (4d12 + 5) slashing damage.</li>
<li><strong>Chaos Blast:</strong> Beams of multicolored light arc through a 15-foot-radius sphere centered on a point within 90 feet. Each creature in the area that does not have a Chaotic alignment makes a DC 16 Wisdom saving throw taking 52 (8d12) force damage on a failure or half damage on a success.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Horror Nimbus (1/Day):</strong> The nalfeshnee glows with an unholy, multicolored radiance. Each creature within 15 feet of the nalfeshnee that can see it makes a DC 16 Wisdom saving throw. On a failure, a creature is frightened for 1minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
<li><strong>Teleport:</strong> The nalfeshnee magically teleports up to 120 feet to an unoccupied space it can see.</li>
</ul>
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