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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
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max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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line-height: 1.5em;
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ul, ol {
padding-left: 20px;
margin-left: 0;
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table {
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th, td {
border: 1px solid black;
padding: 5px;
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</style>
<title>Minotaur</title>
</head>
<body>
<h1>Minotaur</h1>
<p><em>Large</em> <em>Monstrosity</em></p>
<ul>
<li><strong>Armor Class:</strong> 14</li>
<li><strong>Hit Points:</strong> 76 (9d10+27)</li>
<li><strong>Speed:</strong> walk 40 ft.</li>
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 335</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>18 (+4)</td>
<td>10 (+0)</td>
<td>16 (+3)</td>
<td>10 (+0)</td>
<td>16 (+3)</td>
<td>10 (+0)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +5</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 18</li>
<li><strong>Languages:</strong> Abyssal, Undercommon</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Labyrinthine Recall:</strong> The minotaur can perfectly recall any route it has traveled.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Greataxe:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage. The minotaur can choose to make the attack with advantage. If it does so attacks against it have advantage until the start of its next turn.</li>
<li><strong>Gore:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the minotaur moves at least 10 feet straight towards the target before the attack the attack deals an extra 9 (2d8) damage and the target makes a DC 16 Strength saving throw being pushed up to 10 feet away and falling prone on a failure.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Roar of Triumph:</strong> If the minotaur reduced a living creature to 0 hit points since the end of its last turn, it roars and gains 10 (3d6) temporary hit points.</li>
</ul>
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