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<title>Fire Giant War Priest</title>
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<body>
<h1>Fire Giant War Priest</h1>
<p><em>Huge</em> <em>Giant</em></p>
<ul>
<li><strong>Armor Class:</strong> 18</li>
<li><strong>Hit Points:</strong> 162 (13d12+78)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 12 (8,400 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 235</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>25 (+7)</td>
<td>10 (+0)</td>
<td>22 (+6)</td>
<td>10 (+0)</td>
<td>14 (+2)</td>
<td>12 (+1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Str +11, Dex +4, Con +10, Cha +5</li>
<li><strong>Skills:</strong> athletics +11, perception +6, intimidation +5</li>
<li><strong>Damage Immunities:</strong> fire</li>
<li><strong>Senses:</strong> passive Perception 16</li>
<li><strong>Languages:</strong> Giant</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Cold Weakness:</strong> When the fire giant takes cold damage, its speed is reduced by 10 feet until the end of its next turn.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The giant makes two greatsword attacks.</li>
<li><strong>Greatsword:</strong> Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw. On a failure it is pushed up to 10 feet away from the giant and knocked prone.</li>
<li><strong>Rock:</strong> Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 42 (10d6 + 7) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw falling prone on a failure.</li>
<li><strong>Sword Sweep (1/Day, While Bloodied):</strong> The giant makes a greatsword attack against each creature within 10 feet.</li>
<li><strong>Ignite Blades (1/Day):</strong> The greatswords of each fire giant of the giants choice within 30 feet magically kindle into flame. For the next minute each of their greatsword attacks deal an extra 7 (2d6) fire damage.</li>
<li><strong>Pillar of Flame (1/Day):</strong> Each creature within a 10-foot-radius 40-foot-high cylinder centered on a point within 60 feet that the fire giant can see makes a DC 18 Dexterity saving throw taking 56 (16d6) fire damage on a failed save or half damage on a success. Unattended flammable objects are ignited.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Kick:</strong> When hit by a melee attack by a Medium or smaller creature the giant can see within 10 feet, the giant kicks its attacker. The attacker makes a DC 19 Dexterity saving throw. On a failure, it takes 14 (3d4 + 7) bludgeoning damage, is pushed up to 20 feet from the giant, and falls prone.</li>
</ul>
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