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<title>Efreeti</title>
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<body>
<h1>Efreeti</h1>
<p><em>Large</em> <em>Elemental</em></p>
<ul>
<li><strong>Armor Class:</strong> 17</li>
<li><strong>Hit Points:</strong> 172 (15d10+90)</li>
<li><strong>Speed:</strong> walk 40 ft. fly 60 ft.</li>
<li><strong>Challenge Rating:</strong> 11 (7,200 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 221</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>22 (+6)</td>
<td>18 (+4)</td>
<td>22 (+6)</td>
<td>14 (+2)</td>
<td>16 (+3)</td>
<td>16 (+3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +8, Int +6, Wis +7, Cha +7</li>
<li><strong>Skills:</strong> athletics +10, intimidation +7, perception +7</li>
<li><strong>Damage Immunities:</strong> fire</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 17</li>
<li><strong>Languages:</strong> Ignan</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Innate Spellcasting:</strong> The efreetis innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: At will: alter self (can assume Medium or Large form), detect magic, 3/day each: creation, gaseous form, major image, tongues, 1/day each: conjure elemental (fire elemental only), plane shift (to Elemental Plane of Fire only)</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The efreeti makes two brass sword attacks or hurls flame twice. The efreeti can replace one attack with a kick.</li>
<li><strong>Brass Sword:</strong> Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 7 (2d6) fire damage.</li>
<li><strong>Kick:</strong> Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 6) bludgeoning damage and the target is pushed 10 feet away from the efreet.</li>
<li><strong>Hurl Flame:</strong> Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 21 (6d6) fire damage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Fiery Wall (1/Day):</strong> An opaque wall of magical flame rises from the ground within 60 feet. The wall is 6 inches thick and can be up to 20 feet high and 30 feet long. Each creature within the wall when it appears makes a DC 15 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save or half damage on a success. A creature also takes 18 (4d8) fire damage when it enters the wall for the first time on a turn or ends its turn there. The wall disappears when the efreet is killed or incapacitated, or when it uses an action to dismiss it.</li>
</ul>
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