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<title>Dust Mephit</title>
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<body>
<h1>Dust Mephit</h1>
<p><em>Small</em> <em>Elemental</em></p>
<ul>
<li><strong>Armor Class:</strong> 12</li>
<li><strong>Hit Points:</strong> 17 (5d6)</li>
<li><strong>Speed:</strong> walk 30 ft. fly 30 ft.</li>
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 325</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>6 (-2)</td>
<td>14 (+2)</td>
<td>10 (+0)</td>
<td>8 (-1)</td>
<td>10 (+0)</td>
<td>10 (+0)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +2, stealth +4</li>
<li><strong>Damage Vulnerabilities:</strong> fire</li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Condition Immunities:</strong> poisoned</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 12</li>
<li><strong>Languages:</strong> Auran, Terran</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Death Burst:</strong> When the mephit dies, it explodes into dust. Each creature within 5 feet makes a DC 10 Constitution saving throw. On a failure, the creature is blinded until the end of its next turn.</li>
<li><strong>False Appearance:</strong> While motionless, the mephit is indistinguishable from a pile of dirt.</li>
<li><strong>Elemental Nature:</strong> A mephit doesnt require air, sustenance, or sleep.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Claws:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.</li>
<li><strong>Blinding Breath (1/Day):</strong> The mephit exhales a 15-foot cone of dust. Each creature in the area makes a DC 10 Constitution saving throw. On a failure the creature is blinded for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success.</li>
<li><strong>Sleep Sand (1/Day):</strong> The closest creature within 60 feet with 20 hit points or fewer falls asleep for 1 minute. It awakens early if it takes damage or a creature uses an action to shake it awake. Constructs and undead are immune to this effect.</li>
</ul>
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