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<title>Bearded Devil</title>
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<body>
<h1>Bearded Devil</h1>
<p><em>Medium</em> <em>Fiend</em></p>
<ul>
<li><strong>Armor Class:</strong> 13</li>
<li><strong>Hit Points:</strong> 52 (8d8+16)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 79</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>16 (+3)</td>
<td>14 (+2)</td>
<td>14 (+2)</td>
<td>8 (-1)</td>
<td>12 (+1)</td>
<td>10 (+0)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Str +5, Con +4, Wis +3</li>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Immunities:</strong> fire, poison</li>
<li><strong>Damage Resistances:</strong> cold; damage from nonmagical, non-silvered weapons</li>
<li><strong>Condition Immunities:</strong> frightened, poisoned</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 11</li>
<li><strong>Languages:</strong> Infernal, telepathy 120 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Devils Sight:</strong> The devils darkvision penetrates magical darkness.</li>
<li><strong>Lawful Evil:</strong> The devil radiates a Lawful and Evil aura.</li>
<li><strong>Magic Resistance:</strong> The devil has advantage on saving throws against spells and magical effects.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The devil attacks once with its beard and once with its glaive.</li>
<li><strong>Beard:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage and the target is poisoned until the end of the devils next turn. While poisoned in this way the target can't regain hit points.</li>
<li><strong>Glaive:</strong> Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or construct it makes a DC 12 Constitution saving throw. On a failure it receives an infernal wound and takes 5 (1d10) ongoing slashing damage. Each time the devil hits the wounded target with this attack the ongoing damage increases by 5 (1d10). A creature can spend an action to make a DC 12 Medicine check ending the ongoing damage on a success. At least 1 hit point of magical healing also ends the ongoing damage.</li>
</ul>
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