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<title>Balor</title>
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<body>
<h1>Balor</h1>
<p><em>Huge</em> <em>Fiend</em></p>
<ul>
<li><strong>Armor Class:</strong> 19</li>
<li><strong>Hit Points:</strong> 299 (26d12+130)</li>
<li><strong>Speed:</strong> walk 40 ft. fly 80 ft.</li>
<li><strong>Challenge Rating:</strong> 19 (22,000 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 66</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>26 (+8)</td>
<td>18 (+4)</td>
<td>20 (+5)</td>
<td>20 (+5)</td>
<td>20 (+5)</td>
<td>22 (+6)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Str +14, Dex +10, Con +11, Wis +11, Cha +12</li>
<li><strong>Skills:</strong> intimidation +12, perception +11</li>
<li><strong>Damage Immunities:</strong> fire, poison</li>
<li><strong>Damage Resistances:</strong> cold, lightning; damage from nonmagical weapons</li>
<li><strong>Condition Immunities:</strong> poisoned</li>
<li><strong>Senses:</strong> truesight 120 ft., passive Perception 21</li>
<li><strong>Languages:</strong> Abyssal, telepathy 120 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Chaotic Evil:</strong> The balor radiates a Chaotic and Evil aura.</li>
<li><strong>Death Throes:</strong> When the balor dies, it explodes. Each creature within 30 feet makes a DC 19 Dexterity saving throw, taking 52 (15d6) fire damage on a failed save or half damage on a success.</li>
<li><strong>Fire Aura:</strong> At the start of the balors turn, each creature within 10 feet takes 10 (3d6) fire damage. A creature that touches the balor or hits it with a melee attack takes 10 (3d6) fire damage.</li>
<li><strong>Magic Resistance:</strong> The balor has advantage on saving throws against spells and magical effects.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The balor attacks with its lightning sword and its fire whip.</li>
<li><strong>Lightning Sword:</strong> Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 18 (4d8) lightning damage.</li>
<li><strong>Fire Whip:</strong> Melee Weapon Attack: +14 to hit, reach 45 ft., one target. Hit: 18 (3d6 + 8) slashing damage plus 14 (4d6) fire damage and the target makes a DC 19 Strength saving throw. On a failure it is pulled up to 40 feet towards the balor.</li>
<li><strong>Whip Crack (1/Day):</strong> A 90-foot cone of thunderous flame emanates from the balor. Each creature in the area makes a DC 19 Constitution saving throw taking 28 (8d6) fire damage and 28 (8d6) thunder damage and falling prone on a failed save or taking half damage on a successful one.</li>
<li><strong>Teleport:</strong> The balor magically teleports to a space within 120 feet that it can see.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Instinctive Teleport:</strong> After the balor takes damage, it uses Teleport.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/a5e_monstrous_menagerie/balor-a5e.md">Markdown Format</a></p>
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