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<title>Wight</title>
</head>
<body>
<h1>Wight</h1>
<p><em>Medium Undead, Neutral Evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 14</li>
<li><strong>Hit Points:</strong> 82 (11d8 + 33)</li>
<li><strong>Speed:</strong> 30 ft.</li>
<li><strong>Initiative</strong>: +4 (14)</li>
</ul>
<table>
<thead>
<tr>
<th>STAT</th>
<th>SCORE</th>
<th>MOD</th>
<th>SAVE</th>
</tr>
</thead>
<tbody>
<tr>
<td>STR</td>
<td>15</td>
<td>+2</td>
<td>+2</td>
</tr>
<tr>
<td>DEX</td>
<td>14</td>
<td>+2</td>
<td>+2</td>
</tr>
<tr>
<td>CON</td>
<td>16</td>
<td>+3</td>
<td>+3</td>
</tr>
<tr>
<td>INT</td>
<td>10</td>
<td>+0</td>
<td>+0</td>
</tr>
<tr>
<td>WIS</td>
<td>13</td>
<td>+1</td>
<td>+1</td>
</tr>
<tr>
<td>CHA</td>
<td>15</td>
<td>+2</td>
<td>+2</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Resistances</strong>: Necrotic</li>
<li><strong>Immunities</strong>: Poison; Exhaustion, Poisoned</li>
<li><strong>Skills</strong>: Perception +3, Stealth +4</li>
<li><strong>Gear</strong> Studded Leather Armor</li>
<li><strong>Senses</strong>: darkvision 60 ft.; Passive Perception 13</li>
<li><strong>Languages</strong>: Common plus one other language</li>
<li><strong>CR</strong> 3 (XP 700; PB +2)</li>
</ul>
<h2>Traits</h2>
<p><strong><em>Sunlight Sensitivity.</em></strong> While in sunlight, the wight has Disadvantage on ability checks and attack rolls.</p>
<h2>Actions</h2>
<p><strong><em>Multiattack.</em></strong> The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.</p>
<p><strong><em>Necrotic Sword.</em></strong> <em>Melee Attack Roll:</em> +4, reach 5 ft. 6 (1d8 + 2) Slashing damage plus 4 (1d8) Necrotic damage.</p>
<p><strong><em>Necrotic Bow.</em></strong> <em>Ranged Attack Roll:</em> +4, range 150/600 ft. 6 (1d8 + 2) Piercing damage plus 4 (1d8) Necrotic damage.</p>
<p><strong><em>Life Drain.</em></strong> <em>Constitution Saving Throw</em>: DC 13, one creature within 5 feet. <em>Failure:</em> 6 (1d8 + 2) Necrotic damage, and the target's Hit Point maximum decreases by an amount equal to the damage taken.
A Humanoid slain by this attack rises 24 hours later as a Zombie under the wight's control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.</p>
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