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<title>Planetar</title>
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<body>
<h1>Planetar</h1>
<p><em>Large Celestial (Angel), Lawful Good</em></p>
<ul>
<li><strong>Armor Class:</strong> 19</li>
<li><strong>Hit Points:</strong> 262 (21d10 + 147)</li>
<li><strong>Speed:</strong> 40 ft., Fly 120 ft. (hover)</li>
<li><strong>Initiative</strong>: +10 (20)</li>
</ul>
<table>
<thead>
<tr>
<th>STAT</th>
<th>SCORE</th>
<th>MOD</th>
<th>SAVE</th>
</tr>
</thead>
<tbody>
<tr>
<td>STR</td>
<td>24</td>
<td>+7</td>
<td>+12</td>
</tr>
<tr>
<td>DEX</td>
<td>20</td>
<td>+5</td>
<td>+5</td>
</tr>
<tr>
<td>CON</td>
<td>24</td>
<td>+7</td>
<td>+12</td>
</tr>
<tr>
<td>INT</td>
<td>19</td>
<td>+4</td>
<td>+4</td>
</tr>
<tr>
<td>WIS</td>
<td>22</td>
<td>+6</td>
<td>+11</td>
</tr>
<tr>
<td>CHA</td>
<td>25</td>
<td>+7</td>
<td>+12</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Resistances</strong>: Radiant</li>
<li><strong>Immunities</strong>: Charmed, Exhaustion, Frightened</li>
<li><strong>Skills</strong>: Perception +11</li>
<li><strong>Senses</strong>: truesight 120 ft.; Passive Perception 21</li>
<li><strong>Languages</strong>: All; telepathy 120 ft.</li>
<li><strong>CR</strong> 16 (XP 15,000; PB +5)</li>
</ul>
<h2>Traits</h2>
<p><strong><em>Divine Awareness.</em></strong> The planetar knows if it hears a lie.</p>
<p><strong><em>Exalted Restoration.</em></strong> If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.</p>
<p><strong><em>Magic Resistance.</em></strong> The planetar has Advantage on saving throws against spells and other magical effects.</p>
<h2>Actions</h2>
<p><strong><em>Multiattack.</em></strong> The planetar makes three Radiant Sword attacks or uses Holy Burst twice.</p>
<p><strong><em>Radiant Sword.</em></strong> <em>Melee Attack Roll:</em> +12, reach 10 ft. 14 (2d6 + 7) Slashing damage plus 18 (4d8) Radiant damage.</p>
<p><strong><em>Holy Burst.</em></strong> <em>Dexterity Saving Throw</em>: DC 20, each enemy in a 20-foot-radius Sphere centered on a point the planetar can see within 120 feet. <em>Failure:</em> 24 (7d6) Radiant damage. <em>Success:</em> Half damage.</p>
<p><strong><em>Spellcasting.</em></strong> The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20):</p>
<ul>
<li><strong>At Will:</strong> <em>Detect Evil and Good</em></li>
<li><strong>1e/Day Each:</strong> <em>Commune</em>, <em>Control Weather</em>, <em>Dispel Evil and Good</em>, <em>Raise Dead</em></li>
</ul>
<h2>Bonus Actions</h2>
<p><strong><em>Divine Aid (2/Day).</em></strong> The planetar casts <em>Cure Wounds</em>, <em>Invisibility</em>, <em>Lesser Restoration</em>, or <em>Remove Curse</em>, using the same spellcasting ability as Spellcasting.</p>
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