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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
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body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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p, li {
line-height: 1.5em;
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ul, ol {
padding-left: 20px;
margin-left: 0;
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li {
margin-left: 0; /* Remove margin from li */
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table {
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th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
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</style>
<title>Planetar</title>
</head>
<body>
<h1>Planetar</h1>
<p><em>Large</em> <em>Celestial</em> <em>lawful good</em></p>
<ul>
<li><strong>Armor Class:</strong> 19 (natural armor)</li>
<li><strong>Hit Points:</strong> 200 (16d10+112)</li>
<li><strong>Speed:</strong> walk 40 ft. fly 120 ft.</li>
<li><strong>Challenge Rating:</strong> 16 (15,000 XP)</li>
<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 262</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>24 (+7)</td>
<td>20 (+5)</td>
<td>24 (+7)</td>
<td>19 (+4)</td>
<td>22 (+6)</td>
<td>25 (+7)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Con +12, Wis +11, Cha +12</li>
<li><strong>Skills:</strong> perception +11</li>
<li><strong>Damage Resistances:</strong> radiant; bludgeoning, piercing, and slashing from nonmagical attacks</li>
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened</li>
<li><strong>Senses:</strong> truesight 120 ft., passive Perception 21</li>
<li><strong>Languages:</strong> all, telepathy 120 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Angelic Weapons:</strong> The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).</li>
<li><strong>Divine Awareness:</strong> The planetar knows if it hears a lie.</li>
<li><strong>Innate Spellcasting:</strong> The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good, flame strike, raise dead
1/day each: commune, control weather, insect plague</li>
<li><strong>Magic Resistance:</strong> The planetar has advantage on saving throws against spells and other magical effects.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The planetar makes two melee attacks.</li>
<li><strong>Greatsword:</strong> Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.</li>
<li><strong>Healing Touch (4/Day):</strong> The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/5.1_srd_(2015_mm)/planetar.md">Markdown Format</a></p>
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