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<title>Deep Gnome (Svirfneblin)</title>
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<body>
<h1>Deep Gnome (Svirfneblin)</h1>
<p><em>Small</em> <em>Humanoid</em> <em>neutral good</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (chain shirt)</li>
<li><strong>Hit Points:</strong> 16 (3d6+6)</li>
<li><strong>Speed:</strong> walk 20 ft.</li>
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 315</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>15 (+2)</td>
<td>14 (+2)</td>
<td>14 (+2)</td>
<td>12 (+1)</td>
<td>10 (+0)</td>
<td>9 (-1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> investigation +3, perception +2, stealth +4</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 12</li>
<li><strong>Languages:</strong> Gnomish, Terran, Undercommon</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Stone Camouflage:</strong> The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.</li>
<li><strong>Gnome Cunning:</strong> The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.</li>
<li><strong>Innate Spellcasting:</strong> The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>War Pick:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.</li>
<li><strong>Poisoned Dart:</strong> Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
</ul>
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