42 lines
1.6 KiB
HTML
42 lines
1.6 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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table {
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border-collapse: collapse; /* Ensure that borders are not double */
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width: 100%; /* Optional: makes the table take up the full width */
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}
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th, td {
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border: 1px solid black; /* Adds a 1px solid black border around each cell */
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text-align: left; /* Optional: aligns text to the left */
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padding: 2px;
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}
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</style>
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<title>Charlatan's Veneer</title>
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</head>
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<body>
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<h1>Charlatan's Veneer</h1>
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<ul>
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<li><strong>Rarity:</strong> uncommon</li>
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<li><strong>Type:</strong> Wondrous item</li>
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<li><strong>Attunement:</strong> Yes</li>
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<li><strong>Source:</strong> Vault of Magic</li>
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</ul>
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<p>This silken scarf is a more powerful version of the Commoner's Veneer (see page 128). When in an area containing 12 or more humanoids, Wisdom (Perception) checks to spot you have disadvantage. You can use a bonus action to call on the power in the scarf to invoke a sense of trust in those to whom you speak. If you do so, you have advantage on the next Charisma (Persuasion) check you make against a humanoid while you are in an area containing 12 or more humanoids. In addition, while wearing the scarf, you can use modify memory on a humanoid you have successfully persuaded in the last 24 hours. The scarf can't be used this way again until the next dawn.</p>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/vault_of_magic/charlatans-veneer.md">Markdown Format</a></p>
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</body>
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</html>
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