51 lines
2.6 KiB
HTML
51 lines
2.6 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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table {
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border-collapse: collapse; /* Ensure that borders are not double */
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width: 100%; /* Optional: makes the table take up the full width */
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}
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th, td {
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border: 1px solid black; /* Adds a 1px solid black border around each cell */
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text-align: left; /* Optional: aligns text to the left */
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padding: 2px;
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}
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</style>
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<title>Mirror of Life Trapping</title>
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</head>
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<body>
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<h1>Mirror of Life Trapping</h1>
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<ul>
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<li><strong>Rarity:</strong> Very Rare</li>
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<li><strong>Type:</strong> Wondrous Item</li>
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<li><strong>Attunement:</strong> No</li>
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<li><strong>Source:</strong> Level Up A5E</li>
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</ul>
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<p>This elaborate 50 pound mirror hides an extradimensional prison beneath its smooth, silvery surface. </p>
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<p>You can use an action to activate or deactivate the mirror by speaking its command word while within 5 feet. While active, when a creature other than you sees its reflection in the mirror while within 30 feet, it makes a DC 15 Charisma <em>saving throw</em> . Creatures that are aware of the mirror’s nature have <em>advantage</em> , and constructs automatically succeed. On a failure, the creature and all its possessions are trapped inside one of the mirror’s 12 extradimensional cells.</p>
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<ul>
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<li>Each extradimensional cell is an infinite plane filled with thick fog. Creatures trapped within do not need to eat, drink, or sleep, nor do they age.</li>
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<li>Creatures can escape via planar travel, but are otherwise trapped until freed.</li>
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<li>If a creature is trapped but the mirror’s cells are already full, a randomly determined trapped creature is freed so the new creature may be trapped.</li>
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<li>While within 5 feet of the mirror, you can use an action to call forth a trapped creature. The creature appears in the surface of the mirror, allowing you and the creature to communicate normally.</li>
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<li>A trapped creature can be freed by using an action to speak a different command word. The creature appears in an unoccupied space near the mirror and facing away from it.</li>
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</ul>
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<p>When the mirror (AC 11, 10 hit points, vulnerability to bludgeoning damage) is reduced to 0 hit points it shatters, freeing all trapped creatures. The creatures appear in unoccupied spaces nearby.</p>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/level_up_a5e/mirror-of-life-trapping-a5e.md">Markdown Format</a></p>
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</body>
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</html>
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