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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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p, li {
line-height: 1.5em;
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border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
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text-align: left; /* Optional: aligns text to the left */
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</style>
<title>Cube of Force</title>
</head>
<body>
<h1>Cube of Force</h1>
<ul>
<li><strong>Rarity:</strong> Rare</li>
<li><strong>Type:</strong> Wondrous Item</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> Level Up A5E</li>
</ul>
<p>This inch-long cube has a recessed button with a distinct marking on each face. It starts with 36 charges and regains 1d20 of them at dawn. </p>
<p>You can use an action to press one of the buttons, expending charges as shown on the Cube of Force table. If the cube has insufficient charges, nothing happens.</p>
<p>Otherwise, the cube creates a 15-foot cube of force that is centered on you and moves with you. It lasts for 1 minute, until you use an action to press another button, or the cubes charges are depleted. </p>
<p>You can change the cubes effect by pressing a different button. Doing so expends the requisite number of charges and resets the duration.</p>
<p>If moving causes the cube to come into contact with a solid object that can't pass through the cube, you cannot move any closer to that object while the cube is active.</p>
<p>The cube loses charges when targeted by effects from the following spells or magic items: <em>disintegrate</em> (1d12 charges), __horn of blasting_ (1d10 charges), __passwall_ (1d6 charges), __prismatic spray_ (1d20 charges), __wall of fire_ (1d4 charges).</p>
<p><strong><strong>Table: Cube of Force</strong></strong></p>
<table>
<thead>
<tr>
<th><strong>Face</strong></th>
<th><strong>Charges</strong></th>
<th><strong>Effect</strong></th>
</tr>
</thead>
<tbody>
<tr>
<td>1</td>
<td>1</td>
<td>Gasses, wind, and fog cant penetrate the cube.</td>
</tr>
<tr>
<td>2</td>
<td>2</td>
<td>Nonliving matter cant penetrate the cube, except for walls, floors, and ceilings (at your discretion).</td>
</tr>
<tr>
<td>3</td>
<td>3</td>
<td>Living matter cant penetrate the cube.</td>
</tr>
<tr>
<td>4</td>
<td>4</td>
<td>Spell effects cant penetrate the cube.</td>
</tr>
<tr>
<td>5</td>
<td>5</td>
<td>Nothing penetrates the cube (exception for walls, floors, and ceilings at your discretion).</td>
</tr>
<tr>
<td>6</td>
<td>0</td>
<td>Deactivate the cube.</td>
</tr>
</tbody>
</table>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/level_up_a5e/cube-of-force-a5e.md">Markdown Format</a></p>
</body>
</html>