Files
5ead/magic_items/html/5.2_srd_(d&d_2024)/rod-of-alertness.html
2025-06-07 07:58:30 -05:00

42 lines
1.9 KiB
HTML
Raw Permalink Blame History

This file contains invisible Unicode characters
This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Rod of Alertness</title>
</head>
<body>
<h1>Rod of Alertness</h1>
<ul>
<li><strong>Rarity:</strong> very-rare</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.2 SRD (D&amp;D 2024)</li>
</ul>
<p>This rod has the following properties. Alertness. While holding the rod, you have Advantage on Wisdom (Perception) checks and on Initiative rolls. Spells. While holding the rod, you can cast the following spells from it: - Detect Evil and Good - Detect Magic - Detect Poison and Disease - See Invisibility Protective Aura. As a Magic action, you can plant the haft end of the rod in the ground, whereupon the rod's head sheds Bright Light in a 60-foot radius and Dim Light for an additional 60 feet. While in that Bright Light, you and your allies gain a +1 bonus to Armor Class and saving throws and can sense the location of any Invisible creature that is also in the Bright Light. The rod's head stops glowing and the effect ends after 10 minutes or when a creature takes a Magic action to pull the rod from the ground. Once used, this property can't be used again until the next dawn.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/5.2_srd_(d&d_2024)/rod-of-alertness.md">Markdown Format</a></p>
</body>
</html>