74 lines
2.9 KiB
HTML
74 lines
2.9 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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table {
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border-collapse: collapse; /* Ensure that borders are not double */
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width: 100%; /* Optional: makes the table take up the full width */
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}
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th, td {
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border: 1px solid black; /* Adds a 1px solid black border around each cell */
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text-align: left; /* Optional: aligns text to the left */
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padding: 2px;
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}
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</style>
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<title>Ring of Shooting Stars</title>
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</head>
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<body>
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<h1>Ring of Shooting Stars</h1>
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<ul>
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<li><strong>Rarity:</strong> very rare</li>
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<li><strong>Type:</strong> Ring</li>
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<li><strong>Attunement:</strong> No</li>
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<li><strong>Source:</strong> 5.1 SRD (D&D 2014)</li>
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</ul>
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<p>While wearing this ring in dim light or darkness, you can cast <em>dancing lights</em> and <em>light</em> from the ring at will. Casting either spell from the ring requires an action.</p>
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<p>The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.</p>
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<p><strong><em>Faerie Fire</em></strong>. You can expend 1 charge as an action to cast <em>faerie fire</em> from the ring.</p>
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<p><strong><em>Ball Lightning</em></strong>. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.</p>
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<p>Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.</p>
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<p>As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.</p>
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<table>
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<thead>
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<tr>
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<th>Spheres</th>
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<th>Lightning Damage</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>4</td>
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<td>2d4</td>
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</tr>
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<tr>
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<td>3</td>
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<td>2d6</td>
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</tr>
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<tr>
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<td>2</td>
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<td>5d4</td>
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</tr>
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<tr>
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<td>1</td>
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<td>4d12</td>
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</tr>
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</tbody>
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</table>
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<p><strong><em>Shooting Stars</em></strong>. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.</p>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/5.1_srd_(d&d_2014)/ring-of-shooting-stars.md">Markdown Format</a></p>
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</body>
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</html>
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