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<title>Pipes of Haunting</title>
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<h1>Pipes of Haunting</h1>
<ul>
<li><strong>Rarity:</strong> uncommon</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/5.1_srd_(d&d_2014)/pipes-of-haunting.md">Markdown Format</a></p>
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