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spells/md/srd_2024/sunbeam.md
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spells/md/srd_2024/sunbeam.md
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# Sunbeam
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- **Level**: 6 Evocation
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- **Classes**: Cleric, Druid, Sorcerer, Wizard
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- **Casting Time**: 1 action
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- **Range**: Self
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- **Components**: V, S, M (a magnifying glass)
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- **Duration**: Concentration, 1 minute
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- **Source**: [SRD 2024](../../../srds/SRD_2024.pdf)
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You launch a sunbeam in a 5-foot-wide, 60-foot-long Line. Each creature in the Line makes a Constitution saving throw. On a failed save, a creature takes 6d8 Radiant damage and has the Blinded condition until the start of your next turn. On a successful save, it takes half as much damage only. Until the spell ends, you can take a Magic action to create a new Line of radiance. For the duration, a mote of brilliant radiance shines above you. It sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. This light is sunlight.
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