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# Wind Up
- **Level**: 1 Evocation
- **Classes**: Cleric, Herald, Sorcerer, Warlock, Wizard
- **Casting Time**: 1 action
- **Range**: self
- **Components**: S
- **Duration**: 8 hours
- **Source**: Level Up Advanced 5e
You wind your power up like a spring. You gain advantage on the next melee attack roll you make before the end of the spell's duration, after which the spell ends.