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spells/md/level_up_advanced_5e/whirlwind-kick-a5e.md
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spells/md/level_up_advanced_5e/whirlwind-kick-a5e.md
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# Whirlwind Kick
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- **Level**: 3 Transmutation
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- **Classes**: Druid, Sorcerer, Wizard
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- **Casting Time**: 1 action
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- **Range**: self
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- **Components**: V, S
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- **Duration**: Instantaneous
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- **Source**: Level Up Advanced 5e
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You must be able to move in order to cast this spell. You leap into the air and spin like a tornado, striking foes all around you with supernatural force as you fly up to 60 feet in a straight line. Your movement (which does not provoke attacks of opportunity) must end on a surface that can support your weight or you fall as normal.
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As part of the casting of this spell, make a melee spell attack against any number of creatures in the area. On a hit, you deal your unarmed strike damage plus 2d6 thunder damage. In addition, creatures in the area make a Dexterity saving throw or are either pulled 10 feet closer to you or pushed 10 feet away (your choice).
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**Using a Higher-Level Spell Slot.** The extra thunder damage increases by 1d6 for each slot level above 3rd.
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