initial commit
This commit is contained in:
25
spells/md/level_up_advanced_5e/web-a5e.md
Normal file
25
spells/md/level_up_advanced_5e/web-a5e.md
Normal file
@@ -0,0 +1,25 @@
|
||||
# Web
|
||||
|
||||
- **Level**: 2 Conjuration
|
||||
- **Classes**: Artificer, Sorcerer, Wizard
|
||||
- **Casting Time**: 1 action
|
||||
- **Range**: 60 feet
|
||||
- **Components**: V, S, M
|
||||
- **Duration**: Concentration, up to 1 hour
|
||||
- **Source**: Level Up Advanced 5e
|
||||
|
||||
Thick, sticky webs fill the area, lightly obscuring it and making it difficult terrain.
|
||||
|
||||
You must anchor the webs between two solid masses (such as walls or trees) or layer them across a flat surface. If you don't the conjured webs collapse and at the start of your next turn the spell ends.
|
||||
|
||||
Webs layered over a flat surface are 5 feet deep.
|
||||
|
||||
Each creature that starts its turn in the webs or that enters them during its turn makes a Dexterity saving throw or it is restrained as long as it remains in the webs (or until the creature breaks free).
|
||||
|
||||
A creature restrained by the webs can escape by using its action to make a Strength check against your spell save DC.
|
||||
|
||||
Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
|
||||
|
||||
**Using a Higher-Level Spell Slot.** When using a 4th-level spell slot, you also summon a giant wolf spider in an unoccupied space within the web's area. When using a 6th-level spell slot, you summon up to two spiders.
|
||||
|
||||
When using a 7th-level spell slot, you summon up to three spiders. The spiders are friendly to you and your companions. Roll initiative for the spiders as a group, which have their own turns. The spiders obey your verbal commands, but they disappear when the spell ends or when they leave the web's area.
|
||||
Reference in New Issue
Block a user