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# Spike Growth
- **Level**: 2 Transmutation
- **Classes**: Druid
- **Casting Time**: 1 action
- **Range**: 120 feet
- **Components**: V, S, M
- **Duration**: Concentration, up to 10 minutes
- **Source**: Level Up Advanced 5e
You cause sharp spikes and thorns to sprout in the area, making it difficult terrain. When a creature enters or moves within the area, it takes 2d4 piercing damage for every 5 feet it travels.
Your magic causes the ground to look natural. A creature that can't see the area when the spell is cast can spot the hazardous terrain just before entering it by making a Perception check against your spell save DC.