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spells/md/level_up_advanced_5e/raise-dead-a5e.md
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# Raise Dead
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- **Level**: 5 Necromancy
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- **Classes**: Bard, Cleric, Herald
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- **Casting Time**: 1 hour
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- **Range**: touch
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- **Components**: V, S, M
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- **Duration**: Instantaneous
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- **Source**: Level Up Advanced 5e
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You return the target to life, provided its soul is willing and able to return to its body. The creature returns to life with 1 hit point. The spell cannot return an undead creature to life.
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The spell cures any poisons and nonmagical diseases that affected the creature at the time of death. It does not remove any magical diseases, curses, or other magical effects; these must be removed prior to the spell being cast, otherwise they immediately take effect when the creature returns to life.
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The spell does not regrow limbs or organs, and it automatically fails if the target is missing any body parts necessary for life (like its heart or head).
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Being raised from the dead takes a toll on the body, mind, and spirit. The target suffers 3 levels of fatigue and strife. At the conclusion of each long rest, the target removes one level of fatigue and strife until the target completely recovers.
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