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spells/md/level_up_advanced_5e/mental-grip-a5e.md
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# Mental Grip
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- **Level**: 2 Conjuration
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- **Classes**: Cleric, Herald, Sorcerer, Warlock, Wizard
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- **Casting Time**: 1 bonus action
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- **Range**: 60 feet
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- **Components**: V, S, M
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- **Duration**: Concentration, up to 1 minute
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- **Source**: Level Up Advanced 5e
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You conjure extensions of your own mental fortitude to keep your foes at bay. For the spell's duration, you can use an action to attempt to grapple a creature within range by making a concentration check against its maneuver DC.
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On its turn, a target grappled in this way can use an action to attempt to escape the grapple, using your spell save DC instead of your maneuver DC.
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Successful escape attempts do not break your concentration on the spell.
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