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# False Life
- **Level**: 1 Necromancy
- **Classes**: Sorcerer, Wizard
- **Casting Time**: 1 action
- **Range**: self
- **Components**: V, S, M
- **Duration**: 1 hour
- **Source**: Level Up Advanced 5e
You are bolstered with fell energies resembling life, gaining 1d4+4 temporary hit points that last until the spell ends.
**Using a Higher-Level Spell Slot.** Gain an additional 5 temporary hit points for each slot level above 1st.