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# Disintegrate
- **Level**: 6 Transmutation
- **Classes**: Sorcerer, Wizard
- **Casting Time**: 1 action
- **Range**: 60 feet
- **Components**: V, S, M
- **Duration**: Instantaneous
- **Source**: Level Up Advanced 5e
A pale ray emanates from your pointed finger to the target as you attempt to undo it.
The target takes 10d6 + 40 force damage. A creature reduced to 0 hit points is obliterated, leaving behind nothing but fine dust, along with anything it was wearing or carrying (except magic items). Only true resurrection or a wish spell can restore it to life.
This spell automatically disintegrates nonmagical objects and creations of magical force that are Large-sized or smaller. Larger objects and creations of magical force have a 10-foot-cube portion disintegrated instead. Magic items are unaffected.
**Using a Higher-Level Spell Slot.** The damage increases by 3d6 for each slot level above 6th.