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spells/md/deep_magic_5e/time-jump.md
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# Time Jump
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- **Level**: 8 transmutation
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- **Classes**: Bard, Sorcerer, Wizard
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- **Casting Time**: 1 action
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- **Range**: Touch
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- **Components**: V, S
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- **Duration**: Instantaneous
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- **Source**: Deep Magic 5e
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You touch a construct and throw it forward in time if it fails a Constitution saving throw. The construct disappears for 1d4 + 1 rounds, during which time it cannot act or be acted upon in any way. When the construct returns, it is unaware that any time has passed.
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