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spells/md/deep_magic_5e/spin.md
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spells/md/deep_magic_5e/spin.md
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# Spin
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- **Level**: 2 enchantment
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- **Classes**: Sorcerer, Warlock, Wizard
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- **Casting Time**: 1 action
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- **Range**: 60 feet
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- **Components**: V, S
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- **Duration**: 1 minute
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- **Source**: Deep Magic 5e
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You designate a creature you can see within range and tell it to spin. The creature can resist this command with a successful Wisdom saving throw. On a failed save, the creature spins in place for the duration of the spell. A spinning creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that has spun for 1 round or longer becomes dizzy and has disadvantage on attack rolls and ability checks until 1 round after it stops spinning.
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