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spells/md/deep_magic_5e/reaver-spirit.md
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# Reaver Spirit
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- **Level**: 3 enchantment
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- **Classes**: Cleric, Druid, Ranger
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- **Casting Time**: 1 action
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- **Range**: 30 feet
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- **Components**: V, S
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- **Duration**: Concentration, up to 1 minute
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- **Source**: Deep Magic 5e
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You inspire allies to fight with the savagery of berserkers. You and any allies you can see within range have advantage on Strength checks and Strength saving throws; resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks; and a +2 bonus to damage with melee weapons.
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When the spell ends, each affected creature must succeed on a Constitution saving throw or gain 1d4 levels of exhaustion.
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**Using a Higher-Level Spell Slot.** When you cast this spell using a spell slot of 4th level or higher, the bonus to damage increases by 1 for each slot level above 2nd.
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